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Flux 2: Design a Character with Precise Material Details

Generate a character image with polished armor, fabric, and skin textures. Use up to eight reference images for brand mood boards or style direction.

Describe the image you want to generate

Generate 1 images · 24 credits total

Polished Character Design

Create a character with detailed materials and a polished finish. Upload reference images for color palette, fabric style, or armor design. Write a specific prompt about materials and lighting.

  1. 01

    Upload Reference Images

    Add up to eight images for color palette, fabric style, armor design, or lighting direction.

  2. 02

    Write the Material Brief

    Describe the subject's clothing, armor, skin texture, and the desired surface finish for each material.

  3. 03

    Review Material Consistency

    Check that the generated image matches the reference materials and that textures look intentional.

Leather and Steel Ranger

A female ranger in a worn brown leather tunic and steel pauldrons, standing in a misty forest. Sunlight catches the metal scratches and leather creases. Quiver on her back, bow in hand. Determined expression.

Confirm the leather texture, steel scratches, and forest lighting match the reference images.

Check Material Detail
Ensure the fabric folds, armor scratches, and skin texture are rendered with clear polish.
Check Reference Alignment
Verify that the color palette and style from the reference images are applied consistently.
What if the leather texture looks too smooth?

Add 'worn, creased leather' and 'visible grain' to your prompt for more texture.

Can I use two reference images for color and armor separately?

Yes, upload multiple references. Describe which element each reference should influence.

How do I get the sunlight to catch the scratches?

Mention 'sunlight glinting off metal scratches' in your prompt.

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Define a character visual
  • Open-Source Character Concept
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Define a character's styling, pose, and expression. Get an image to review mood, silhouette, and atmospheric lighting.

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